Digital Market Outlook’s Global Summary Stats, Insights and Forecasts-2022

Digital Market Outlook’s Global Summary Stats, Insights, and Forecasts-2022
A. eCommerce Market Outlook’s Stats, Insights, and Forecasts-2022:
Revenue in the eCommerce market is projected to reach US$4.15tn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 11.35%, resulting in a projected market volume of US$5.73tn by 2025.
With a projected market volume of US$1,412.00bn in 2022, most revenue is generated in China.
In the eCommerce market, the number of users is expected to amount to 4,877.0m users by 2025.
User penetration will be 53.8% in 2022 and is expected to hit 62.4% by 2025.
The average revenue per user (ARPU) is expected to amount to US$1,012.00.
1. Electronics eCommerce Stats:
Revenue in the Electronics segment is projected to reach US$1.01tn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 7.81%, resulting in a projected market volume of US$1.26tn by 2025.
With a projected market volume of US$393.50bn in 2022, most revenue is generated in China.
In the Electronics segment, the number of users is expected to amount to 3,454.6m users by 2025.
User penetration will be 34.3% in 2022 and is expected to hit 44.2% by 2025.
The average revenue per user (ARPU) is expected to amount to US$386.00.
2. Fashion eCommerce Stats:
Revenue in the Fashion segment is projected to reach US$0.99tn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 11.19%, resulting in a projected market volume of US$1.36tn by 2025.
With a projected market volume of US$312.20bn in 2022, most revenue is generated in China.
In the Fashion segment, the number of users is expected to amount to 3,141.8m users by 2025.
User penetration will be 32.1% in 2022 and is expected to hit 40.2% by 2025.
The average revenue per user (ARPU) is expected to amount to US$403.60.
3. Furniture eCommerce Stats:
Revenue in the Furniture segment is projected to reach US$499.20bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 13.01%, resulting in a projected market volume of US$720.40bn by 2025.
With a projected market volume of US$149,400.00m in 2022, most revenue is generated in the United States.
In the Furniture segment, the number of users is expected to amount to 1,788.2m users by 2025.
User penetration will be 16.6% in 2022 and is expected to hit 22.9% by 2025.
The average revenue per user (ARPU) is expected to amount to US$396.00.
4. Toys, Hobby, and DIY Stats:
Revenue in the Toys, Hobby & DIY segment is projected to reach US$568.20bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 10.15%, resulting in a projected market volume of US$759.40bn by 2025.
With a projected market volume of US$232.10bn in 2022, most revenue is generated in China.
In the Toys, Hobby & DIY segment, the number of users is expected to amount to 2,924.2m users by 2025.
User penetration will be 27.9% in 2022 and is expected to hit 37.4% by 2025.
The average revenue per user (ARPU) is expected to amount to US$267.20.
5. Beauty, Health, Personal, and Household Care Stats:
Revenue in the Beauty, Health, Personal & Household Care segment is projected to reach US$415.70bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 12.41%, resulting in a projected market volume of US$590.50bn by 2025.
With a projected market volume of US$109.80bn in 2022, most revenue is generated in China.
In the Beauty, Health, Personal & Household Care segment, the number of users is expected to amount to 2,133.4m users by 2025.
User penetration will be 21.6% in 2022 and is expected to hit 27.3% by 2025.
The average revenue per user (ARPU) is expected to amount to US$252.70.
6. Food Stats:
Revenue in the Food segment is projected to reach US$274.10bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 23.26%, resulting in a projected market volume of US$513.30bn by 2025.
With a projected market volume of US$91,210.00m in 2022, most revenue is generated in China.
In the Food segment, the number of users is expected to amount to 1,238.0m users by 2025.
User penetration will be 11.9% in 2022 and is expected to hit 15.8% by 2025.
The average revenue per user (ARPU) is expected to amount to US$302.00.
7. Beverages Stats:
Revenue in the Beverages segment is projected to reach US$232.20bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 13.95%, resulting in a projected market volume of US$343.60bn by 2025.
With a projected market volume of US$87,120.00m in 2022, most revenue is generated in China.
In the Beverages segment, the number of users is expected to amount to 1,316.6m users by 2025.
User penetration will be 12.7% in 2022 and is expected to hit 16.8% by 2025.
The average revenue per user (ARPU) is expected to amount to US$240.50.
8. Media Stats:
Revenue in the Media segment is projected to reach US$163.70bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2025) of 3.08%, resulting in a projected market volume of US$179.30bn by 2025.
With a projected market volume of US$74,140.00m in 2022, most revenue is generated in China.
In the Media segment, the number of users is expected to amount to 2,482.5m users by 2025.
User penetration will be 24.1% in 2022 and is expected to hit 31.8% by 2025.
The average revenue per user (ARPU) is expected to amount to US$89.31.
B. Digital Health Market Outlook’s Stats, Insights, and Forecasts-2022:
Revenue in the Digital Health market is projected to reach US$149.90bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 10.59%, resulting in a projected market volume of US$224.20bn by 2026.
The average revenue per user (ARPU) is expected to amount to US$43.34.
In global comparison, most revenue will be generated in China (US$44,680.00m in 2022).
The market's largest segment will be Digital Fitness & Well-Being with a total revenue value of US$88.67bn in 2022.
1. Digital Fitness and Wellbeing Stats:
Revenue in the Digital Fitness & Well-Being segment is projected to reach US$88.67bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 11.14%, resulting in a projected market volume of US$135.30bn by 2026.
User penetration will be 17.67% in 2022 and is expected to hit 21.87% by 2026.
The average revenue per user (ARPU) is expected to amount to US$65.91.
In global comparison, most revenue will be generated in China (US$26,570.00m in 2022).
2. eHealth Stats:
Revenue in the eHealth segment is projected to reach US$61.18bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 9.79%, resulting in a projected market volume of US$88.89bn by 2026.
User penetration will be 27.74% in 2022 and is expected to hit 34.92% by 2026.
The average revenue per user (ARPU) is expected to amount to US$28.97.
In global comparison, most revenue will be generated in China (US$18,110.00m in 2022).
C. App Market Outlook’s Stats, Insights, and Forecasts-2022:
Total revenue in the App market is projected to reach US$465.70bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 8.31%, resulting in a projected market volume of US$641.00bn by 2026.
In-app purchase (IAP) revenue in the App market is projected to reach US$214.60bn in 2022.
Paid app revenue in the App market is projected to reach US$5.44bn in 2022.
Advertising revenue in the App market is projected to reach US$245.60bn in 2022.
The number of downloads in the App market is projected to reach 247,175.0m downloads in 2022.
The average revenue per download currently is expected to amount to US$1.88.
A global comparison reveals that most revenue is generated in China (US$180.50bn in 2022).
1. Books and Reference Apps Stats:
Total revenue in the Books & Reference segment is projected to reach US$8.90bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 9.99%, resulting in a projected market volume of US$13.02bn by 2026.
In-app purchase (IAP) revenue in the Books & Reference segment is projected to reach US$3.01bn in 2022.
Paid app revenue in the Books & Reference segment is projected to reach US$0.26bn in 2022.
Advertising revenue in the Books & Reference segment is projected to reach US$5.62bn in 2022.
The number of downloads in the Books & Reference segment is projected to reach 2,596.1m downloads in 2022.
The average revenue per download currently is expected to amount to US$3.43.
A global comparison reveals that most revenue is generated in Japan (US$4,049.00m in 2022).
2. Business Apps Stats:
Total revenue in the Business segment is projected to reach US$3.07bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 10.27%, resulting in a projected market volume of US$4.54bn by 2026.
In-app purchase (IAP) revenue in the Business segment is projected to reach US$1,144.00m in 2022.
Paid app revenue in the Business segment is projected to reach US$128.10m in 2022.
Advertising revenue in the Business segment is projected to reach US$1,801.00m in 2022.
The number of downloads in the Business segment is projected to reach 3,634.0m downloads in 2022.
The average revenue per download currently is expected to amount to US$0.85.
A global comparison reveals that most revenue is generated in the United States (US$1,232.00m in 2022).
3. Education Apps Stats:
Total revenue in the Education segment is projected to reach US$7.65bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 8.72%, resulting in a projected market volume of US$10.69bn by 2026.
In-app purchase (IAP) revenue in the Education segment is projected to reach US$2.92bn in 2022.
Paid app revenue in the Education segment is projected to reach US$0.19bn in 2022.
Advertising revenue in the Education segment is projected to reach US$4.54bn in 2022.
The number of downloads in the Education segment is projected to reach 4,994.3m downloads in 2022.
The average revenue per download currently is expected to amount to US$1.53.
A global comparison reveals that most revenue is generated in China (US$3,458.00m in 2022).
4. Entertainment Apps Stats:
Total revenue in the Entertainment segment is projected to reach US$31.51bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 8.30%, resulting in a projected market volume of US$43.35bn by 2026.
In-app purchase (IAP) revenue in the Entertainment segment is projected to reach US$11.37bn in 2022.
Paid app revenue in the Entertainment segment is projected to reach US$0.05bn in 2022.
Advertising revenue in the Entertainment segment is projected to reach US$20.09bn in 2022.
The number of downloads in the Entertainment segment is projected to reach 12,208.7m downloads in 2022.
The average revenue per download currently is expected to amount to US$2.58.
A global comparison reveals that most revenue is generated in China (US$14,790.00m in 2022).
5. Finance Apps Stats:
Total revenue in the Finance segment is projected to reach US$1.10bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 7.92%, resulting in a projected market volume of US$1.49bn by 2026.
In-app purchase (IAP) revenue in the Finance segment is projected to reach US$323.80m in 2022.
Paid app revenue in the Finance segment is projected to reach US$55.67m in 2022.
Advertising revenue in the Finance segment is projected to reach US$717.10m in 2022.
The number of downloads in the Finance segment is projected to reach 2,656.2m downloads in 2022.
The average revenue per download currently is expected to amount to US$0.41.
A global comparison reveals that most revenue is generated in China (US$431.20m in 2022).
6. Food and Drink Apps Stats:
Total revenue in the Food & Drink segment is projected to reach US$0.79bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 9.03%, resulting in a projected market volume of US$1.12bn by 2026.
In-app purchase (IAP) revenue in the Food & Drink segment is projected to reach US$269.20m in 2022.
Paid app revenue in the Food & Drink segment is projected to reach US$86.38m in 2022.
Advertising revenue in the Food & Drink segment is projected to reach US$438.50m in 2022.
The number of downloads in the Food & Drink segment is projected to reach 1,951.5m downloads in 2022.
The average revenue per download currently is expected to amount to US$0.41.
A global comparison reveals that most revenue is generated in China (US$708.50m in 2022).
7. Health and Fitness Apps Stats:
Total revenue in the Health & Fitness segment is projected to reach US$7.67bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 8.10%, resulting in a projected market volume of US$10.48bn by 2026.
In-app purchase (IAP) revenue in the Health & Fitness segment is projected to reach US$2.58bn in 2022.
Paid app revenue in the Health & Fitness segment is projected to reach US$0.13bn in 2022.
Advertising revenue in the Health & Fitness segment is projected to reach US$4.96bn in 2022.
The number of downloads in the Health & Fitness segment is projected to reach 3,764.1m downloads in 2022.
The average revenue per download currently is expected to amount to US$2.04.
A global comparison reveals that most revenue is generated in the United States (US$3,233.00m in 2022).
8. Lifestyle Apps Stats:
Total revenue in the Lifestyle segment is projected to reach US$11.51bn in 2022.
Total revenue is expected to show an annual growth rate (CAGR 2022-2026) of 7.34%, resulting in a projected market volume of US$15.28bn by 2026.
In-app purchase (IAP) revenue in the Lifestyle segment is projected to reach US$4.35bn in 2022.
Paid app revenue in the Lifestyle segment is projected to reach US$0.10bn in 2022.
Advertising revenue in the Lifestyle segment is projected to reach US$7.05bn in 2022.
The number of downloads in the Lifestyle segment is projected to reach 4,911.1m downloads in 2022.
The average revenue per download currently is expected to amount to US$2.34.
A global comparison reveals that most revenue is generated in China (US$4,361.00m in 2022).